Well, here you are.. many, many files and stuff to do with Amber. First up, here are some links to other Amber sites:
If you're like me and you can't be bothered with searching through the search engine results for the small amount of true Amber pages, here are a few of the pages I have found (well quite a few). Please take the time to peruse them as you should find (most) of them good quality.
The WWW Home Page of Juha juuso Vesanto While not strictly Amber, this webpage is an excellent resource for all of you who want to create for themselves a fantasy universe, for roleplaying or otherwise.
Oh yeah, all of these files will be loaded like a normal page so if you like the look of them or want to keep them just save the file from the appropriate menu- thanx. P.S. they're not mine so if you like/hate them mail the maker, not me.
First on the list - Amber items a new system for item creation, extending the point values and powers so that they go 1-2-4-8-16 points as they get more powerful. Personally I think that some of the abilities are overpowerful and it allows for some abuse, but as long as your GM is careful, it is a very good system.
Second we have the Amber books timeline which outlines the exact sequence of events and dates. Good for all you GM's (and players) out there unsure of character's ages etc.
Next we have another conjuration extension of advanced conjuration with additional features. In neat-o HTML format too!
The Power of Dreaming is a new power created by JRC8575@RIGEL.TAMU.EDU (red rover) which is not supported by the series, but hey, who cares?
This is another sorcery and conjuration extension by firstname.lastname@example.org (Frank T Sronce). Well thought out but it still uses the basic system outlined in the DRPG book.
Someone (Peter - email@example.com or firstname.lastname@example.org) has manipulated the original powers system and messed around with them to their liking. Only use it if you like it, hey?
A great twist to the normal Pattern system is added with the Pattern Champions. Of course, like everything this is only good if your GM will allow the system, just like everything else here. A note to GM's this system gives lots of power to the player so make sure you regulate it.
Here is another good resourse for the GM - a complete list of shadows mentioned in the books. Also done up in HTML.
Here for your pleasure is a complete rewrite of the Sorcery rules. I like them but it's up to the GM as usual.
This is a very long modification of the Sorcery rules brought to you by Jvstin. Also done in HTML.
The vortex is a new power to offset Trump. Done up in HTML by Judd Goswick.
And the grand finale (RUM TUM TUM TUUUUM!!) a new power - Ygg! I love it.
Well that's all for now, enjoy all the new material and mail me if you have any problems etc.